Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists. The ‘Pick Material from Object’ feature in the Material Editor(M) will allow you to select incompatible materials from the scene. ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Scene Elements with incompatible materials assigned may appear either black or without additional surface effects that are included as shaders with the material. The rendered image can also be a useful reference when troubleshooting issues with material incompatibility. Both will display information on materials that are incompatible during render. is used to control The plugin will launch KeyShot and transfer the 3D model. It is possible to troubleshoot issues in compatibility through either the Vray or mental ray console windows. Click on it to start Inviata November 16, 2004. When using advanced materials such as those included with the Autodesk Materials Library or the Vray materials, please be aware that the materials may only be compatible with a particular renderer (mental ray, Quicksilver, Vray)
The standard material types in 3ds Max provide the broadest compatibility for render. This can be seen in the screenshot below that is using the Autodesk Metallic paint material (3ds Max 2011) which is a mental ray material that is not compatible with the default Scanline renderer: Setting the assigned renderer to default Scanline renderer will render the materials incorrectly in the scene. If the currently assigned renderer (Render Setup F10) is not set to mental ray (ProMaterials/Autodesk Material Library) or Quicksilver renderer (Autodesk Material Library), the materials will not render correctly in scene.
There are a variety of different material types that can be used in 3ds Max.